how to rip models from steam games This is a topic that many people are looking for. cfiva.org is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, cfiva.org would like to introduce to you [Tutorial] – Ripping PC Game Models. Following along are instructions in the video below:
Everybody this is mr. Phan real and i decided to create a tutorial about dripping dripping models from almost every game now i used the program called ninja reaper which me to rip models from almost every game i own in this tutorial. I will rip models from payday.
2. What you have to do is open up the program and here in target dxi. 8.
9. Or 11 application search for the exe file. Which runs your game for payday.
2. Its in program. Steam.
Steamapps common payday to payday 2. On a score win32 underscore. Release.
Now. I already ripped mods from this game. And i know that intruder wont work and its the d 3 d.
9 wrapper some games need dt 8 or even dt 11. And some games dont even work at all. So yeah.
I use a d freed in t. 9. Wrapper.
And if you want to rip models from steam games. You have to deactivate steal close team completely and then search your x file your wrapper and then click on run. It will now turn on steam and then also turn on the game now i am in petty.
The reaper is running and i could now already start ripping the ones i want but i want specific models like this mask when i now hit my ripping button the game will freeze for a short moment depending on how many molds the game is loaded it could take longer or not so long. The first model is ripped. And then just for fun lets rip one more hit f1 and maybe even one more music music.
When you undone. Referring the models. You want you can just close the game.
Again. Now you have to go to the folder. Where your exe file is payday.
2. And then youll have a new folder called underscore ripper you click on it and then the newest folder. Which in this case is where is it over here i think frame zero zero zero zero.
Yeah. Thats what right now you need a program that can preview. Dds pictures in my case.
Its dxd bmp. I can just open up the pictures thats the muscle flash. The reason i do this is i could either open up every single model and check if its what i want our second method is it is search for the pictures or the textures.
You want to have now this here for example is a screenshot of my model. Without what this is just a screenshot. Where our background.
This is a bound map screen shot. This is the cube maps. I think.
This is the face of my player. Then this should be the mask now this is to play a suit. This is the full body armor anyway.
I want our armor just search for the textures. This is the mask inside the cavity map. This is the inside texture map.
This is the mask diffuse the mask cavity and what theyre says i dont know so anyways now you need to open up autodesk 3ds max install the ninja river plugin that comes with ninja river and when you are in 3dsmax go to max script. Run script ninja importer. Now get this little window here and the texture.
I want is zero zero zero eight. So i go here search for the ripping time and the frame. I want nash zero zero zero eight import and this is the outer hull of the mask and that i think zero zero nine is the inner part of the mask yes and then zero zero to ten.
I think yes now this is how the mask looked in game. I can export that you could create a folder on a desktop like payday. 2.
Rippings. And then i create a new folder for this tutorial and i think this mask is called missus mannequin okay save it again apparently youre not allowed to use dots in it and now. He tells me the textures are zero zero eight and nine.
So i close it and just for making it easier the texture zero zero eight zero the one and a two and then the free. What is no free. Yeah free is the texture that was on the mask.
And then i need the nines to i just take all those textures and move them into this folder. You could rename those to nest american base. Then mr.
Mannequin cavity missus mannequin cube map. I think it was then his mannequin skin in there mask and in mask. Cavity.
Now. Lets do it one more time in the second frame. Thats the skin of the player.
And if the second one well in this case. The second one is about the exact same reppin. Just a different mask.
So i guess. 0. 08.
Is the mask again yeah you can open up three days. Max delete all the models and then redo the whole thing from the next folder 0 08 import 0 09 in pot and 0 00 0 10 now in this case the outer hull is a little bit a different spot. So just have to move around yeah anyways.
This is the process of ripping models from games you can just rip the models like i showed then use the textures to find out which is the one you searched for and then open 3ds mask 3dsmax sorry with the ninja importer import the stuff you want and then export it if you want to use 3ds max for modeling. The model or doing something with it its fine. But i use a different program.
Thats why i have to export it because my program. I use doesnt have to ninja and water yeah that was the tutorial about ripping models from games. I hope you can do something with it and yeah see you next time ass.
Ws. Span. Raise value pre pre class line.
After span class. Ws span pre pre class line. After span class.
Ws span. Implements to string identity pre. Pre class line.
After span class ws span pre pre class line. After span class ws span else pre pre class. Line after span class.
Ws. Span. Iterkeys.
Lambda. D. Diterkeys.
Pre. Div div. Li.
Div class frame id. Frame. 2916283608008.
H4. File. Cite.
Class. Filename c. Users an dong pc.
Appdata. Local programs python python37. Lib.
Site. Packages. Flask.
Apppy. Cite. line em class line 2446 em in code class function wsgi app.
Code. H4 div class source library pre class line before span class ws span ctx. Selfrequest.
Context. Environ pre pre class line. Before span class ws.
Span. Error. None pre pre class line.
Before span class ws span. Try pre pre class line. Before span class ws.
Span try pre pre class. Line before span class. Ws span ctxpush pre pre.
Class. Line. Current.
Span. Class. Ws.
Span. Response selffull dispatch request pre pre class line. After span class ws.
Span. Except. Exception.
As e. Pre. Pre class line.
After span class ws. Span. Error.
E. Pre pre. Class.
Line after. Span. Class.
Ws. Span. Response.
Selfhandle. Exception. E.
Pre. Pre class line. After span.
Class. Ws. Span.
Except. Noqa b001 pre pre class line after span class ws. Span.
Error sysexc info. 1. Pre.
Div div. Li. Div class frame id.
Frame. 2916283605768. H4.
File. Cite. Class.
Filename c. Users an dong pc. Appdata.
Local programs python. Python37. Lib.
Site. Packages. Flask.
Apppy. Cite. .
Line em class line 1951. Em. in code.
Class function. Full dispatch request. Code.
H4 div. Class source. Library pre class.
Line before span class. Ws. Span.
Request startedsend self pre pre class. Line before span class. Ws.
Span. Rv selfpreprocess request pre pre class line. Before span class ws span.
If rv is none pre pre class. Line before span. Class.
Ws. Span. Rv.
Selfdispatch request pre pre class line. Before span class ws. Span.
Except. Exception as. E pre pre class.
Line. Current. Span.
Class. Ws. Span.
Rv. Selfhandle. User.
Exception. E pre pre class. Line after.
Span. Class. Ws.
Span. Return. Selffinalize.
Request. Rv pre pre class line. After span class ws.
Span pre pre class line. After span class. Ws.
Span. Def. Finalize.
Request. Self rv from error handler. False pre pre class line.
After span class. Ws. Span.
Quot. Quot. Quot.
Given the return value from a view function. This finalizes pre pre class line after span class ws span. The request by converting it into a response and invoking the pre div div.
Li. Div class frame id. Frame 2916283605256 h4 file.
Cite. Class. Filename c.
Users an dong pc. Appdata. Local programs python python37.
Lib. Site. Packages.
Flask. Apppy. Cite.
. Line em. Class line.
1820. Em. .
In code. Class. Function.
Handle user. Exception. Code.
H4. Div. Class source.
Library pre. Class. Line.
Before. Span. Class.
Ws. Span. Return.
Selfhandle. Http. Exception.
E. Pre. Pre class line.
Before span class ws span pre pre class line. Before span class ws span. Handler self.
Find error handler e. Pre pre class line. Before span class ws span pre pre class line.
Before span class ws span. If handler is none pre pre class line current .
Thank you for watching all the articles on the topic [Tutorial] – Ripping PC Game Models. All shares of cfiva.org are very good. We hope you are satisfied with the article. For any questions, please leave a comment below. Hopefully you guys support our website even more.